![]() Level 9: Mass Heal, Foresight, Elemental Swarm Level 8: Sunburst, Frightening Aspect, Mass Cure Critical Wounds Level 7: Heal, Legendary Proportions, Ice Body, Harm Level 6: Communal True Seeing, Create Undead, Greater Dispel Magic Level 5: Breath of Life, Flame Strike, Righteous Might, Break Enchantment Level 4: Divine Power, Communal Protection from Energy, Life Blast, Stoneskin, Thorn Body, Cure Critical Wounds Level 3: Communal Delay Poison, Stinking Cloud, Call Lightning, Animate Dead, Communal Resist Energy, Magical Vestment, Cure Serious Wounds Level 2: Barkskin, Sickening Entanglement, Lesser Restoration, Blur, Cure Moderate Wounds Level 1: Bless, Remove Fear, Feather Step, Cure Light Wounds This build (and the other two in this article) rely a lot on improving Camellia's ability to make critical hits, so Critical Focus is absolutely necessary to the build.It is highly recommended to take the Extend Spell Metamagic, however, as the Mythic Ability that enhances it is extremely useful. From Level 16 onwards Hex choice isn't really important to the build, so it's really up to you.These, when properly used, improve Camellia's AC considerably and really enable her to be a tank for the party. Improved Unarmed Strike is there to unlock the Crane Style line of feats.If you don't, you'll have to rearrange the order of the feats, but Air Barrier is so good that you wouldn't want to miss out on it so early. *In order to take Air Barrier Hex at level ten, you will need to have taken the Mythic Ability Second Spirit (Wind) before leveling up.Spirit Hunter 18: Secret Hex: Metamagic (Heighten Spell) Spirit Hunter 16: DEX +1, Secret Hex: Metamagic (Extend Spell), Greater Weapon Focus (Rapier) Spirit Hunter 11: Improved Critical (Rapier) Spirit Hunter 8: DEX +1, Battle Master Hex, Weapon Specialization (Rapier)
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